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Channel: Answers by "webster"
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Answer by webster

I think you would do this by attaching to the skeletal bone(s), and you could use a naming conevtion to make it easy to find the transform aka joint aka socket which you would parent your object (gun,...

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Answer by webster

'Audacity', great stuff

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Answer by webster

If you mean tile, like bricks/windows on a building, play with the Tiling numbers on the material. If you mean animated, then animate the offsets on the material.

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Answer by webster

This might not be what you want, but you could start disabling objects until the problem goes away. That will narrow it down for you. If it's the auto-batching stuff, sounds like a bug if Unity is...

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Answer by webster

I think you would do this by attaching to the skeletal bone(s), and you could use a naming conevtion to make it easy to find the transform aka joint aka socket which you would parent your object (gun,...

View Article


Answer by webster

'Audacity', great stuff

View Article

Answer by webster

If you mean tile, like bricks/windows on a building, play with the Tiling numbers on the material. If you mean animated, then animate the offsets on the material.

View Article

Answer by webster

This might not be what you want, but you could start disabling objects until the problem goes away. That will narrow it down for you. If it's the auto-batching stuff, sounds like a bug if Unity is...

View Article

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