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Answer by webster
I think you would do this by attaching to the skeletal bone(s), and you could use a naming conevtion to make it easy to find the transform aka joint aka socket which you would parent your object (gun,...
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If you mean tile, like bricks/windows on a building, play with the Tiling numbers on the material. If you mean animated, then animate the offsets on the material.
View ArticleAnswer by webster
This might not be what you want, but you could start disabling objects until the problem goes away. That will narrow it down for you. If it's the auto-batching stuff, sounds like a bug if Unity is...
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